Monday, September 1, 2014

ASA Fanart

I know that most of the news here are about Catyph, but hey! do yo remember ASA? Well, someone named "Black Seagull" did, and sent this beautiful fanart to our collective of artists The icehouse.
I can't tell how happy I was to receive it. It's my second fanart of ASA: A Space Adventure! Thank you very much! Hope you like it too.

Saturday, August 30, 2014

TIGforums - from 3D to Visionaire

I have updated the CATYPH Making Of on TIGforums, and added some explanations on how I prepare the 3D elements, in order to use them in Visionaire Studio.

Read the article on TIGforums

Now that I'm back from holiday, I should have a bit more time to update the blog and work on Catyph.

Sunday, August 24, 2014

Catyph - early prototype

Back from holiday, I decided to share a prototype version of Catyph. I explained everything on the Adventure Gamers forums, where you will find a link to download the files.

http://www.adventuregamers.com/forums/viewreply/68806

Please read the explanations on the forums (or at least the provided readme.txt) before running this preview version. Thank you!

Tuesday, August 5, 2014

New Catyph box art

This is the new (and probably final) cover for Catyph. Maybe you saw it already: it was on the official website since several days.



There is still a lot of work on the game, so several months before the release. I'm still planning Q4 2014, I'm doing my best.

Monday, August 4, 2014

Trailer 2

I have a surprise today. In exclusivity for those of you who follow either this Black Cube blog or The icehouse collective, I decided to share the new trailer of Catyph that I will officially release on next Wednesday. I hope you'll like it! Thanks for following!


Sunday, August 3, 2014

CATYPH - Vysynia Screenshots #3

A series of 6 new screenshots of Vysynia, the snow region of Tytaah.









Saturday, August 2, 2014

TIGforums - Rendering 3D

I continue to post my weekly CATYPH Making Of on TIG:
>> Read it here <<

I hope some of you are following it and are interested in my explanations. Feel free to ask questions!

Today, I explained the different steps from the viewport preview in rough 3D to the final render, that is to say how I add lightings and textures and how everything is being processed by the computer.



You can support my work by sharing the infos about Catyph, or by following the project on Facebook or The icehouse collective.

Friday, July 25, 2014

CATYPH - Vysynia Screenshots #2

These are the same screenshots than before, but I found it interesting to compare the result in 3dsmax (WIP) and in the game (Final).










Tuesday, July 15, 2014

CATYPH - Vysynia Screenshots #1

I'm very happy to reveal, at least, the first screenshots of the snowy region called Vysynia! I had promised to reveal them soon, and it took a bit longer than expected, but they're finally here. Enjoy!






Sunday, July 13, 2014

TIGforums - character modeling

I continue my series of articles on TIGforums about the development of CATYPH.
Today I explained the modeling of the mysterious character of Germinal.